Wales’ Tales
A very fast thinking verbal game which requires you to know what to say and when to say it. The premise of this game was that the Prince of Wales had lost his cut-away tuxedo (his tails) and was trying to find it by accusing others at the table (usually from 4 to 7 others) of taking it. Basically, you (the Prince) accuse someone of taking your tails, they respond with “no”, you say, “well who then”, they say “# 2 did it”. Play continues around in a circle until someone fails to answer or answers out of line.
Game Play
Gather your group into a circle and determine who goes first. The person who goes first is known as the Prince (or Princess) of Wales and starts the game by saying
“Wales’ Tales, the Prince of Wales, count off, number 1!” “2!” “3!” “4.”
“Wales’ Tales, the Prince of Wales calls (enter Tale type) tales, on a court of [court size], on (enter number)”
“A Tale” is a representation of a number and how the number is spoken. The type of tale can be custom or one of the following:
- Regular (1,2,3,etc)
- Greek (Alpha,Beta,Gamma,etc)
- Any foreign languge(i.e. German: eins, zwei, drei, etc)
- Any combination of foreign languages (eins, dos, trois, etc.)
- Jamaican (One-mon, two-mon, three-mon, etc)
- Canadian (One-eh, two-eh, three-eh, etc)
When creating a custom tale, make sure as the Prince of Wales you communicate how each person’s position should be called out. You can also call out a rotation type, such as reverse order, but leave this rule out until you get the hang of the game.
“The Accused Position” is determined by the number of people away from the prince. If you are in a circle with 4 people and the prince calls out “three” then the fourth person in the circle must be ready to act. For example, the person to the prince’s right is 1, person to their right is 2, the person to their right which is also the prince’s left is 3 and the prince is in the fourth position.
Once the game starts, which is when the Prince says “Whales tales, the prince of wales calls…”, the Accused person must respond with the word “Nay.” The Prince then responds ‘”Who”, and the Accused must then accuse a new person. The person to the right of the Accused would now be the new number 1 position, the person to his right is now 2, the original prince is now 3 and the Accused is now 4. The newly accused person now responds “Nay”, the Accuser responds “Who” and the newly accused who just said “Nay” would then pick a new number.
Here’s an example of game play using the following circle where P represents the Prince:
P
1 3
2
P: “Whales tales, the prince of wales, calls regular tales, somebody stole my tales, I accuse position 2.”
2: “Nay”
Prince: “Who”
2: “3″
1: “Nay”
2: “Who”
1: “4″
Play continues until someone fails to respond or inappropriately jumps in when it is not his turn. The player consumes a designated amount of beer. The person who drinks becomes the new prince for the next round and gets to select the type of tale.
You can always accuse yourself. For instance, if you say “Whales tales, the prince of wales, calls Greek tales, somebody stole my tales, I accuse position Delta.” Since you are the fourth position, you basically talk to yourself out loud and say “Nay”, “Who” and then pick a new number.